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envision.ai unveils VideoViews – AI for automatic content discovery in video

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envision.ai, the Montreal-based firm that has been a leader in artificial intelligence (AI) and machine learning (ML) for video insights, launched its VideoViews product, a cloud-based tool which enables video professionals to conduct automatic discovery of topics and information in video content. VideoViews uses patented technologies in areas such as speech detection, facial tracking and video scene understanding to explore topics within video and enables automatic curation and editing of video.

On May 27, 2020, envision.ai conducted a live webinar, ‘AI for Video: Scaling Deep Learning for the Multichannel Universe,’ that demonstrated and discussed the use of AI for video and visual imaging in the in the broader media and entertainment industries. The webinar featured conversation with some of the leading figures in the science of visual information, and will discuss considerations for AI in video as they relate to mobile networks, broadcast production, and computer vision.

In addition to Thomas Jelonek, founder and CEO of envision.ai, the panel included:

  •    Dr. Eric Petajan, principal systems engineer, Video, CV, AI, AT&T Mobility
  •   Bryce Hunter, senior vice president, digital, Boat Rocker Media
  •   Chris Pfaff, CEO, Chris Pfaff Tech Media LLC (moderator)

You can watch the entire webinar below:

Thomas Jelonek, from envision.ai, introduces VideoViews

Eric Petajan, from AT&T, discusses the role of AI in 5G networks

Bryce Hunter, from Boat Rocker Media, discusses the use of AI in production workflow

 

 

 

VR AR Global Summit Online – June, 2020: Chris Pfaff moderates panels on collaborative VR tools and producing in XR

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Chris Pfaff moderated two sessions during the first VR AR Global Summit Online, produced by the VR AR Association, on June 2nd and 3rd, 2020. The first session, ‘Collaboration Tools in VR: Developing Virtual Creativity in the Age of Social Distance’ was held on June 2nd and featured two of the leading platforms for VR collaboration – Glue, represented by Jani Leskinen, head of sales, and MeetinVR, represented by founder/CEO, Cristian-Emanuel Anton – and one of the leading virtual theater producers, Keira Benzing. The session was voted in the Top 5 of the more than 200 sessions held during the summit.

Jani Leskinen (top left), head of sales for Glue; Chris Pfaff (top right), moderator; Cristian-Emanuel Anton (lower left), founder/CEO of MeetinVR, and Keira Benzing (lower right), from DoubleEye Studios, discuss collaborative VR experiences

The second session, ‘Producing in XR: How to Create Unique Stories for Immersive Audiences’ was held on June 3rd, and featured

* Chloé Jarry, CEO/executive producer, Lucid Realities Studio

* Maciej Wisniewski, founder/producer, 99 Cent Opera

* Rafael Pavon, director/creative producer for VR/AR

* Pouria Kay, CEO, Grib

The session included a look at 99 Cent Opera’s EVR-1 blockchain VR game, as well as Chloé Jarry’s immersive experiences, Rafael Pavon’s leading VR work, and Pouria Kay’s AR platform, Grib. The stimulating conversation on how producers are developing new stories for XR platforms can be viewed at:

Maciej Wisniewski (upper left), from 99 Cent Opera; Rafael Pavon (upper center); Chloé Jarry (upper right), from Lucid Realities Studio; Pouria Kay (lower left), from Grib, and Chris Pfaff, moderator (lower center), as Rafael Pavon demonstrates some of his work

Pouria Kay (lower left) presents the Grib platform for immersive and AR production 

Chloé Jarry presents some of her work 

Maciej Wisniewski presents a preview of EVR-1, from 99 Cent Opera

Discussion with the full panel: Rafael Pavon (upper left); Chris Pfaff (upper right); Chloé Jarry (middle left); Maciej Wisniewski (middle right), and Pouria Kay (lower center)

Arctic15 in Stockholm, February, 2020: Chris Pfaff leads the Media Revolution Track

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Jan Ameri, CEO of Arctic15, welcomes the crowd on Day 1 of Arctic15 Stockholm 2020

Peter Vesterbacka kicks off the show on Day 1 with a heady talk

Our good friends at Arctic15 held one of the last events in the venture world before lockdown at the Münchenbryggeriet in Stockholm, on February 5th and 6th. The sprawling event space was ideal for making new contacts, and dozens of new investors and start-ups crowded the Deal Room area (a much more commodious and well-lit space than the Cable Factory in Helsinki). This was the first legitimate Arctic15 event in Stockholm, and the likes of Industrifonden, Northzone, Bonnier Ventures, Ericsson Ventures, Luminar Ventures, Creandum and GP Bullhound, among other reputable Swedish investors, welcomed founders and investors alike at their stands facing massive windows overlooking a surprisingly sunny Stockholm sky.

Outside, and inside, the Münchenbryggeriet

Chris Pfaff chaired the Media Revolution track on Day 1, which included a fireside chat with Arctic15 CEO Jan Ameri and the legendary Tommy Palm (Candy Crush Saga, King Digital Entertainment, Resolution Games), a panel moderated by Pfaff, with Harri Manninen, Finnish gaming legend and founding partner of Play Ventures, and Joakim Dal, partner at GP Bullhound. The panel, ‘How Gaming Will Dominate the Entertainment Industry in the 2020s,’ can be heard at:

https://bit.ly/3gXFKL4

Chris Pfaff introduces the Media Revolution Track at Arctic15 Stockholm 2020

 

Tommy Palm (left) discusses gaming with Jan Ameri

Harri Manninen (left), from Play Ventures, Joakim Dal (center), from GP Bullhound, and Chris Pfaff (right), from Chris Pfaff Tech Media LLC, discuss ‘How Gaming Will Dominate the Entertainment Industry in the 2020s’

Other sessions on the track included a showcase demo of Playpilot by founder/CEO David Mühle; a keynote – ‘Scale 10X like a Mobile Game Company’ – by Sonja Ängeslevä, product lead for Zynga; a fireside chat with Epidemic Sound founder/CEO Oscar Höglund and Staffan Helgesson, general partner at Creandum, and a rousing fireside chat to finish, with Jan Ameri and Yamba founder/CEO John Zerihoun.

David Mühle, founder/CEO of Playpilot, demonstrates the service on Day 1 of Arctic15 Stockholm

Sonja Ängeslevä, product lead for Zynga, gives a keynote – ‘Scale 10X Like a Mobile Game Company’ – on Day 1 or Arctic15 Stockholm 2020

 

Pfaff moderated a panel on Day2, ‘Journeys of AI & ML startups in the Nordics’ with Anna Holmquist, founder/CEO of Gazzine; Arash Pendari, founder/creative director of Vionlabs; Jonna Ekman, marketing director at Storykit, and Jonathan Selbie, CEO at Univrses.

Anna Holmquist, from Gazzine (with microphone), discusses her journey to AI

Arash Pendari (with microphone) discusses Vionlabs’ work with leading operators

Jonna Ekman (with microphone) explains Storykit’s value proposition

The panel, left to right: Jonna Ekman, Anna Holmquist, Chris Pfaff, Arash Pendari, Jonathan Selbie

Jonna Ekman (far left), from Storykit; Anna Holmquist, from Gazzine (second from left), Arash Pendari (center), from Vionlabs, Jonathan Selbie, from Univrses (2nd from right), and Chris Pfaff (far right), from Chris Pfaff Tech Media LLC

With a reception at Stockholm City Hall, and a grand tour of the historic building on Night 1 and a fabulous dinner at Stockholm Fisk, hosted by Epistemic VC and Northzone on Night 2, Arctic15 closed out another strong event in high fashion.

 

The scene at Stockholm City Hall, with (left to right) Chris Pfaff, Jordan Shapiro, VP, IonQ; Jari Mieskonen, managing partner, Conor Venture Partners; Henrik Keinonen, head of partnerships, gaming/XR/blockchain, from NewCoHelsinki/City of Helsinki, and Jan Ameri, CEO of Arctic15

 

Jan Ameri (standing) addresses the crowd at Stockholm Fisk

Chris Pfaff and Peter Vesterbacka discuss the “FinEst Bay” concept of connecting Helsinki and Tallinn via tunnel

Chris Pfaff, Arash Pendari, and Tomas Bennich on Day 1 of Arctic15 Stockholm 2020

‘AI and ML Take Over TV: Monetizing Every Pixel’ Panel at the TV of Tomorrow Show New York – December 4, 2019

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The latest edition of the TV of Tomorrow Show New York, in a new location at Town Stages in TriBeCa, delivered a day’s worth of engaging discussion and demos of advanced TV and OTT analytics and programmatic ad solutions on Wednesday, December 4, 2019. I produced and moderated the ‘AI and ML Take Over TV: Monetizing Every Pixel’ panel, which featured a powerhouse of experts in visual content automation and AI, including Richard Collins, CEO of Tellyo; Randa Minkarah, COO and co-founder of Transform Inc.; Phil Zepeda, vice president, product & marketing at Vilynx, and Thomas Jelonek, CEO of envision AI.

You can listen to the full session at: https://lnkd.in/e9hd-aG

Chris Pfaff, Richard Collins, Randa Minkarah, Phil Zepeda, and Thomas Jelonek, after the ‘AI and ML Take Over TV’ panel, December 4, 2019

Richard Collins discusses Tellyo’s multichannel automation features

Phil Zepeda discusses Vilynx’s content sentiment detection features

Randa Minkarah discusses Transform’s curation features

Thomas Jelonek discusses envision AI’s intelligent tagging features

Simon Applebaum (back to camera) asks a question of Richard Collins, from Tellyo, at the ‘AI and ML Take Over TV’ panel

Ravi Peravali, from event sponsor Tavant, with TV of Tomorrow Show founder and CEO, Tracy Swedlow

 

 

 

 

‘Expert Storytelling in XR’ panel at the 2nd Annual VR/AR Global Summit in Vancouver, November 1-2, 2019

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The 2nd Annual VR/AR Global Summit at the Parq Vancouver, from November 1-2, 2019, featured some of the leading brands in the broader XR space, including Apple, Lenovo, Viacom, Niantic, and Microsoft, among others. A diverse array of use cases and new solutions for VR training were demonstrated throughout the event. The event, produced by the VR/AR Association, showcased a solid representation from local Vancouver firms, validating Vancouver’s status as the leading visual effects and animation cluster in the world, a growing presence in the broader XR arena.

I produced and moderated a packed house for the ‘Expert Storytelling in XR’ panel on Day 2 of the event, November 2nd, featuring Srinivas Krishna, founder/CEO, GeogramMichael Owen, CEO, MediaCombo, and Amy Lou Abernethy, President, Creative Director, and Chief Learning Strategist at AMP Creative. Srinivas showed off his latest technology for virtual event production and promotion; Michael showed off his work in AR museum curation, and Amy Lou showed off AMP Creative’s work in VR empathy training.

Michael Owens, Srinivas Krishna, Amy Lou Abernethy, and Chris Pfaff, after the ‘Expert Storytelling in XR’ panel, November 2, 2019

Chris Pfaff, Srinivas Krishna, Michael Owen, and Amy Lou Abernethy, at the opening reception for the VR/AR Global Summit, October 31, 2019

Kris Kolo, executive director of VRARA, Chris Pfaff, and Michael Owen, at the opening reception for the VR/AR Global Summit, October 31, 2019

Chris Pfaff, Alan Smithson, and Michael Owen, at the opening reception for the VR/AR Global Summit, October 31, 2019

Alan Smithson discusses MetaVRse’s latest ed-tech work, while Sophia Loren looks on

Galit Ariel and Chris Pfaff, after Galit’s presentation, November 1, 2019

Group shot of attendees at the Vancouver Economic Commission’s VIP Dinner, at the Hawksworth Restaurant, November 1, 2019

Augmented World Europe (AWE) Expo in Munich – October 17-18, 2019

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The Augmented World Expo (AWE) Expo Europe conference, held at the MOC Exhibition Center in Munich on October 17-18, 2019 was an intense assemblage of leading enterprise solutions experts from some of Europe’s most prominent industrial companies, from Deutsche Telekom to Alstom and Siemens. A strong showing from the Finnish VR/AR scene – including Varjo, Glue, Dispelix, and Immersal – and a diverse showing of German industrial XR solutions proved that Northern Europe is well-positioned to lead innovation in the XR space in the new decade.

I chaired Day 2 of the Enterprise Track, on Friday, October 18th, and had an incredibly strong line-up of presenters. All but one showed up; Citrix’s Christian Reilly (who was slated to lead off the afternoon sessions with a talk entitled ‘Future of Work: The Next Technological Revolution’) was a no-show, but I managed to conduct a one-on-one stand-up chat with one of his competitors – Matt Copping, director of AR/VR at VMware. Dirk Hartmann, from Siemens, did not show, but his colleague, Theodoros Papadopoulos, presented solo. Daniel Seidl, from Innoactive, showed a QR code on his presentation, and got more than 20 leads in one minute. Megan Lubaszka, from Gensler, had a packed house, as did Nestle’s Richard Hess, and the last presentation of day, from heavyweight Alstom, saw presenter Aurelie Perruchon swamped with audience members pitching her after the track’s sessions ended.

Presenters included:

  • Panagiotis-Alexandros Bokaris, L’Oreal: Video-projected Augmented Reality in the Beauty Industry
  • Jana Gerl, Vuframe GmbH, Virtual & Augmented Business: How to Discover and Leverage Immersive Data You Already Onw
  • Richard Hess, Nestle, Scaling XR at Nestle
  • Daniel Seidl, Innovative: Challenges and Best Practices in Adopting and Scaling VR Training in Enterprise
  • Barbara Schiavi, VINCI Construction France: Use Case: Construction Use Cases for AR and VR
  • Megan Lubaszka, Gensler: AR, VR, AI and the Future of Spatial Computing
  • Mattias Johansson, Tetra Pak: Automation Today and in Tetra Pak’s Factory of the Future
  • Theodoros Papadopoulos, Siemens AG: Design Concept in VR – Democratizing Simulation World
  • Gary Smith, Dwr Cymru Welsh Water: MR in Industry – Risk Reduction or Risk Generation
  • Eletheria Kouri, ABI Research: An Accurate ROI Story: Identifying Impactful Variables in AR/VR Implementations
  • Aurelie Perruchon, Alstom: AR/VR Use Cassetin Alstom

#AWE2019 #AugmentedReality #VirtualReality  www.awexr.com/eu-2019/www.awexr.com

Chris Pfaff, chairing the Enterprise Track on Day 2 of the Augmented World Expo (AWE) Europe, in Munich, October 18, 2019

Chris Pfaff, chair of Day 2 of the Enterprise Track, at the standee for Augmented World Expo (AWE) Europe, in Munich, October 18, 2019

Richard Hess, from Nestle, discusses XR use cases for the brand

Megan Lubaszka, from Gensler, discusses the future of spatial computing

Daniel Seidl, from Innoactive, discusses VR training for the enterprise

Chris Pfaff and Panagiotis-Alexandros Bokaris, from L’Oreal, at the start of Day 2 of the AWE Europe Enterprise Track, October 18, 2019

Chris Pfaff and Philip Wogart, executive director, DACH, at the VR/AR Association (VRARA), at a VRARA dinner on October 17, 2019

Chris Pfaff and Wade Tinney, chief product officer of Patched Reality, on Day 2 of AWE Europe, October 18, 2019

Chris Pfaff, Brian Kane, from Magic Leap, and Leif Arne Petersen, CEO/founder of HOLOGATE, at the Hologate headquarters, October 18, 2019

The winners of the AWE Europe Awards, onstage at the closing awards ceremony, October 18, 2019

 

‘Producing Killer Apps’ Workshop at Palo Alto Club in Tallinn, October 16, 2019

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The Palo Alto Club, a co-working space created by Estonian angel fund Superangel, and led by Estopreneur Rain Rannu, lies in the heart of Telliskivi, the hip innovation hub in Tallinn. The retro-fitted space has become a popular site for industry meet-ups and workshops. Together with Kalev Kaarna, from Superangel, I produced and led a workshop, ‘Producing Killer Apps: What You Need to Know Before Going Mobile,’ at Palo Alto Club on Wednesday, October 16, 2019.

The audience of 20 Estopreneurs was taken through exercises on building and re-building their app-based companies, and a lengthy discussion session followed, with solid back-and-forth on what worked and did not work for various founders.

Thanks to Kalev, Rain, and the Palo Alto Club crew, as well as the incredibly energized audience.

See the original event overview, and photos, below.

Set-up for ‘Producing Killer Apps’ workshop at Palo Alto Club in Tallinn

Kalev Kaarna describes the workshop structure

Participants in the workshop describe their challenges in building and re-building app-based companies at the ‘Producing Killer Apps’ workshop

Chris Pfaff, Kalev Kaarna, and Harri Tallinn, after the ‘Producing Killer Apps’ workshop at the Palo Alto Club

Chris Pfaff and Mikk Orglaan, after the ‘Producing Killer Apps’ workshop

 

 

Producing Killer Apps: What You Need to Know Before Going Mobile

Wednesday, October 16, 2019

1:00-3:00 pm

Palo Alto Club, Tallinn

Overview:

The global app market now includes more than 2.7 billion smartphone users and 1.35 billion tablet users. Mobile apps will generate $189 billion in revenue by 2020. There are 2.2 million apps available in the Apple App Sore and 2.8 million apps on the Google Play Store. Approximately 57% of all digital media usage comes rom mobile apps.

It is now time to rethink what an app is. Entire businesses (e.g., Uber, Bolt, Transferwise, AirBNB) are built around apps. Utilities tied to major hardware products (e.g., exercise apps paired to devices) are apps.

What are the steps to developing and marketing a killer app? With more complexity on the device layer, and a more sophisticated user base, there are more key elements to consider when going to market, including: how to measure app usage; how to engage users; how to upgrade the app, and how to gain attention within the app stores.

In this session, start-ups will learn from each other and from session leaders on how to create strategies and consider new ways of building and sustaining app-based businesses.

VR/AR Association Webinar -‘VR & AR in Storytelling’ – July 18, 2019

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As co-chair of the VR AR Association (http://www.thevrara.com), or VRARA Storytelling Committee, I had the opportunity to moderate a well-attended webinar on ‘VR & AR in Storytelling’ on Thursday, July 18, 2019, from 2:00-3:00 pm EST.

The session featured the following presenters:

Maarten van der Lee, Tiledmedia

Jeff Olm, Perfect Pictures

Tim Martin, FS Studio

Cortney Harding, Friends with Holograms

David Rodriguez, Zanni

Srinivas Krishna, Geogram

Michael Owen, MediaCombo

 

The webinar, part of the VRARA industry education series, was sponsored by the sponsored by the Storytelling Committee of VRARA.

You can access the full event recording at: https://www.brighttalk.com/webcast/14711/362982?

TV of Tomorrow Show San Francisco, 2019: ‘AI and ML in the TV Industry: Mining Data in Every Corner’ panel

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The TV of Tomorrow Show in San Francisco, held at the Golden Gate Club in the Presidio, June 12-13, 2019, was a solid event. I moderated a panel – ‘AI and ML in the TV Industry: Mining Data in Every Corner’ – that brought together an incredibly rich array of perspectives on AI from five different solutions providers, including Randa Minkarah, COO and co-founder, Transform Inc.; Juan Carlos Riveiro, CEO, Vilynx; Kevin Gou, CEO, Hive; Aman Sareen, CEO, ZypMedia, and Arun Prakash, CFO, Cerebri AI.

The discussion ran from use cases of AI and ML in the OTT world as it reflects customer journey; content curation; content distribution, and programmatic advertising.

Chris Pfaff leads discussion on the ‘AI and ML in the TV Industry’ panel

Aman Sareen, from ZypMedia, discusses his approach to AI-powered local-first programmatic advertising

Kevin Gou discusses Hive Data, and how to build machine learning models 

Chris Pfaff, Aman Sareen, Randa Minkarah, J.C. Riveiro, Arun Prakash, and Kevin Gou, after the ‘AI and ML in the TV Industry’ panel

XR in Theatre: Immersing New Audiences – Leading XR Theatre Producers Discuss Their Work at Verizon 5G Lab – 11.06.19

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The past five years have seen groundbreaking production of theatre and opera that have integrated augmented reality (AR) and virtual reality (VR) – or, as the industry term refers to all types of immersive technology, XR – to develop new kinds of live and virtual experiences. The Welsh National Opera, in 2017, combined ‘The Magic Flute’ and ‘Madam Butterfly’ for ‘Magic Butterfly,’ an experience that used Google Daydream VR to demystify opera for audiences, in a new venue. Commonwealth Shakespeare Company produced ‘Hamlet 360: Thy Father’s Spirit’ in the past year, working with Google’s AR/VR Lens team to create five seven-minute acts in VR.

Yet, some of the boldest work in XR for theatre is not surprisingly being produced in New York. An event produced by Chris Pfaff, and sponsored by the VR AR Association New York Chapter and Verizon’s 5G Lab, on Wednesday, November 6, 2019 featured some of the leading practitioners of XR in the theatre world who discussed their work and and their platform and technology choices, as well as how to shape narratives for interactive audiences in real-time experiences. Demonstrations of their work, as well as a guest appearance from award-winning XR production firm Felix & Paul Studios, were held prior to and after the main event, which was held in Verizon’s 5G Lab at the Alley powered by Verizon.

The entire event can be viewed at: https://www.youtube.com/watch?v=wQQhDrp0vtQ&t=31s

Brandon Powers, producer/choreographer of ‘Frankenstein AI,’ a piece that premiered at the Sundance Film Festival in 2018, and producer/choregrapher of ‘Queerskins,’ discussed how he worked with the Intel Studios volumetric studio to use his choreographic and immersive theater expertise to move ‘visitors’ through the virtual space. ‘Frankenstein AI,’ which expressed our AI inhabiting a human body to communicate with the audience, and ‘Queerskins’ demonstrate ways for theatre producers to create new work with volumetric capture. In ‘Frankenstein AI,’ the human dancer performed choreography, which was created using a new choreographic notation that Brandon invented. The choreography was manipulated by an AI in real-time based on how the audience responded to the AI’s prompted questions, prompting the dancer to alter her performance for a unique live experience. Brandon is also developing a new episode in the VR experience ‘Queerskins,’ which involves an interactive choreographed duet utilizing volumetric capture which will give a unique experience for each user.

Kiira Benzing, from Double Eye Studios, the renowned producer of ‘Loveseat,’ a VR theatre piece that was featured at the 2019 Venice Biennale, in which two lonely, ordinary people are drawn into a reality show competition to win the love of a Perfect Partner (who looks an awful lot like an empty chair). Part-story, part-interaction between virtual and real worlds; the performers intersect realities in this comedy. Performed simultaneously to virtual and real world audiences. Kiira also discussed her work on ‘Loveseat’ and her more recent work on ‘Runnin,’ which was shot at Intel Studios in Los Angeles. ‘Runnin’ is currently available through the Samsung Gear app through Oculus Quest. Her work in designing virtual worlds has led her to ask ‘what is a stage?’ and ‘what is an audience?’ when audience members are represented by virtual beings and avatars.

Maciej Wisniewski, 99 Center Opera founder, and producer and composer of ‘Edelweiss VR, Act 1,’ or EVR1, the first original VR opera experience, discussed and demonstrated his work in creating a music-driven narrative that enables viewers to unlock hidden aspects of the story. Maciej’s work includes blockchain for encrypted messages that will be retrieved by the players of the EVR1 game, to unlock content. The story of EVR1 takes viewers through an interactive VR story in five acts, based on a true World War II experience of his great-aunt escaping a prison in Poland and becoming a Resistance fighter. Maciej’s work involves breathing light and texture into scenes based on music.

David Rodriguez, founder of Zanni, the first Audience Experience Design Studio, demonstrated the firm’s XR tools, Ovees™ and Zanni™ AXD, for both immersive audiences and theatre producers. David’s work with the Metropolitan Opera led him to consider how opera, and theatre, could evolve through VR and AR tools for both audience participation and narrative extensions, as well as how to enable immersive workflows for theatre/opera producers. Ovees is an XR take on stereoscopic opera glasses – and Zanni AXD – a mixed reality design tool that creates space to view stage production elements, reducing design process time and enhancing stage experience planning for design teams. Zanni is a new company, and the event marked the public debut of Zanni.

The panel discussion delved into how traditional theatre producers, directors, lighting designers, choreographers, and actors themselves are moving to expand the medium through immersive technologies. The group discussion yielded the overarching understanding of theatre being gamified and moved into a new genre altogether. The panelists discussed how technologies are rapidly evolving to meet demands for creative decisions. Kiira Benzing discussed how difficult it was to mount ‘Love Seat’ in Venice, with a massive point cloud that could, at any time, crash. The shared experience of theatre, in a live setting, pushes the boundaries of technical production for real-time communal energy.

Chris Pfaff welcomes the audience at ‘XR in Theatre: Immersing New Audiences’ at the Verizon 5G Lab, 11.06.19

Chris Pfaff, Mikael Chagnon, from Felix & Paul Studios, and Brandon Powers

Maciej Wisniewski (foreground) and Kris Ramanathan (rear) showcase their EVR1 musical interactive VR piece

Brandon Powers discusses his immersive choreographic work on ‘Queerskins’ and ‘Frankenstein AI’

Kiira Benzing discusses ‘Runnin’ and ‘Love Seat,’ her interactive VR theatre pieces, and her work with Intel Studios

Maciej Wisniewski, from 99 Cent Opera, discusses his use of blockchain to unlock content in the interactive VR musical narrative

David Rodriguez, from Zanni, discusses his use of immersive tools for theatre and opera

The Q&A session for ‘XR in Theatre: Immersing New Audiences’ 

The 100+ audience at ‘XR in Theatre: Immersing Audiences,’ at the Verizon 5G Lab in New York, 11.06.19

David Rodriguez; Brandon Powers; Chris Pfaff; Kiira Benzing, and Maciej Wisniewski, after the ‘XR in Theatre’ panel

VR/AR Association New York chapter members Chris Pfaff, Cindy Mallory, Michael Owen, and chapter president Gordon Meyer

Maciej Wisniewski, Linda Aro, and Kris Ramanathan before the ‘XR in Theatre: Immersing New Audiences’ event

Kiira Benzing, Chris Pfaff, David Rodriguez, and Brandon Powers before the ‘XR in Theatre: Immersing New Audiences’ event

VR/AR Association New York chapter member Chris Pfaff, chapter president Gordon Meyer, and member Gordon Yee before the event