XR

Chris Pfaff moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ at Augmented World Exp

By • Posted & filed under Uncategorized

Chris Pfaff moderated an expert panel, ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ at Augmented World Expo at the Santa Clara Convention Center, on June 2, 2023, with Scarlett Kim, from the Oregon Shakespeare Festival, and Kiira Benzing, from Doubleeye Studios.

You can watch the entire session at:

https://www.youtube.com/watch?v=QHwfARlXOBE&list=UULFutPI2lji_hFToXec7qOCFA&index=3

Chris Pfaff moderates ‘Large-Scale Streaming for the Metaverse: Building for a World of Active Virtual Participation’ at Streaming Media East 2023, Boston

By • Posted & filed under Uncategorized

Chris Pfaff moderated a session, ‘Large-Scale Streaming for the Metaverse: Building for a World of Active Participation,’ at Streaming Media East 2023, on May 18, 2023 at the Westin Copley Place Hotel in Boston, that featured some of the leading immersive streaming pros, including Alan Bucaria, production manager for Media.Monks, Sean Gardner, head of video strategy and market development for AMD, and Joshua Johnson, senior director, solution architects, for EdgeNext.

AMD and Media.Monks had recently worked on a Post Malone Oculus VR project, ‘Post Malone’s Twelve Carat Toothache: a VR Experience,’ a virtual concert, and discussed the need for higher-resolution, low latency streaming for immersive experiences. The group also discussed the videogame industry’s work in large-scale virtual events – from Travis Scott’s Fortnite concert (27.7 milliion unique players, with 12.3 million concurrent users) to Sony PlayStation’s State of Play – and the increased use of Unreal Engine, Unity, and Lumberyard to enable creators to build their own worlds in 2D or 3D for large-scale audiences.

Check out the full session at:

https://www.youtube.com/watch?v=2CI0lfi2r60&list=PLcSb1s2U3uyBUDeDrnavJrQB9WrIEZgVg&t=134s

 

Sean Gardner, Chris Pfaff, Joshua Johnson, and Alan Bucaria after their Streaming Media East 2023 panel

Chris Pfaff delivers keynote at TV Technology’s tvtech summit – ‘Why You Should Care About the Metaverse’

By • Posted & filed under News and Press Releases, Uncategorized

Tom Butts (left) and Chris Pfaff (right) at the virtual tvtech Summit – March 29, 2023

Chris Pfaff was the keynote speaker at TV Technology’s tvtech Summit, a virtual half-day event on March 29, 2023 that featured leaders in the production technology industry, in a conversation with TV Technology editor-in-chief Tom Butts. Titled ‘Why You Should Care About the Metaverse,’ the March 29th conversation dove into topics regarding persistent computing, VR and AR, and some definitional discussion over the course of 30 minutes.

You can watch the entire discussion at:

https://www.youtube.com/watch?v=lzk61rqUEhc&t=3s

Tom Butts wrote this preview (see below) in TV Technology, which was published on March 23, 2023.

 

Summit Preview: Explore the Metaverse with Chris Pfaff

Summit

On Wednesday, March 29, TV Tech will be holding its Spring TV Tech Summit, a series of keynote conversations, panel discussions and case studies covering the latest advances in Media and Entertainment tech.

Opening the summit, TV Tech Editor in Chief Tom Butts will talk with Chris Pfaff, founder of Chris Pfaff Tech/Media LLC, and a leading new media and technology producer and strategist on “Why You Should Care about the Metaverse.”

Chris’s 30+ year background in the industry makes him uniquely qualified to speak about this technology which (some would characterize) as “emerging” for more than a decade.

For those of us who think the metaverse is just another name for virtual reality, Chris is ready to debunk that trope.

“The metaverse is a shared decentralized digital space where you can meet, create and share a personalized experience,” he said. “But you can do that in  virtual reality and in other technologies as well. And I think that someday soon, perhaps not that many years from now we will have more projectable holograms that will reflect how people currently view the future of the metaverse.

“What makes the metaverse different from virtual reality is that it has to be immersive and it has to be persistent,” Chris added. “It has to have some community which may have some connections to what you experience in the physical world. It doesn’t have to be a simulacrum of what you do in the physical world where you are just ‘layering on.’”

Making the metaverse more immersive is key, not just to entertain us but to educate us as well, Chris says

“For example, if you were studying meteorology or cosmology and somebody was teaching you about the stratosphere and the ionosphere, using the metaverse to provide a more fully immersive kind of experience could really revolutionize the way we communicate and teach,” he added.

 

VR Theatre and VR Collaboration: Chris Pfaff moderates expert sessions at the 2nd VR AR Global Summit Online – October 1, 2020

By • Posted & filed under Uncategorized

The second VR AR Global Summit Online swapped what would have been Vancouver as a destination for a truly global audience, this time mastering the Hopin platform to greater effect than its June inaugural online effort.

Chris Pfaff moderated two panels at the 2nd VR AR Global Summit Online. The first, ‘Producing in XR: How to Create Unique Stories for Immersive Audiences’ panel, featured Maciej Wisniewski, founder of 99 Cent Opera, Espii Proctor, principal/creative & technical director, Espii Studios, and Michael Owen, CEO of MediaCombo. Maciej showed off more features of his forthcoming Edelweiss, VR, Act 1 (EVR-1), the first blockchain music-driven game of its kind, while Espii discussed her wide range of multimedia performances and story worlds, including spatial sound design. Michael showed off some of his recent work, including a VR installation at the Pollock-Krasner House on Long Island, where he and his team recreated the artistic works and experience of the great artists Jackson Pollock and Lee Krasner.

 

‘Producing in XR’ originally streamed at 10:30 am EST on Thursday, October 1, 2020. You can view it at:

 

The second panel that Chris Pfaff moderated, Collaboration Tools in VR: Developing Virtual Creativity in the Age of Social Distancing,’ featured Kiira Benzing, producer/director of Double Eye Studios, and Jussi Havu, CEO of Glue. Kiira demonstrated her recent ‘Finding Pandora X’ Greek tragedy adapation, which had just been awarded ‘Best Immersive VR Experience’ at the Venice Film Festival 2020. Jussi showed off a new version of what is now the leading collaborative enterprise platform for VR meetings, and discussed Glue’s expansion of its virtual meeting and creativity technology.

 

‘Collaboration Tools in VR’ originally streamed at 11:15 am EST on Thursday, October 1, 2020. You can view it at:

 

Michael Owen shows off some of the impressive XR work that MediaCombo has produced for museums and cultural institutions

Maciej Wisniewski demonstrates the music-driven narrative structure of his VR blockchain game, ‘Edelweiss, VR 1’

Espii Proctor discusses virtual theatre production

Kiira Benzing demonstrates her ‘Finding Pandora X’ work

Jussi Havu demonstrates new features for the Glue collaborative VR platform

‘Expert Storytelling in XR’ panel at the 2nd Annual VR/AR Global Summit in Vancouver, November 1-2, 2019

By • Posted & filed under Uncategorized

The 2nd Annual VR/AR Global Summit at the Parq Vancouver, from November 1-2, 2019, featured some of the leading brands in the broader XR space, including Apple, Lenovo, Viacom, Niantic, and Microsoft, among others. A diverse array of use cases and new solutions for VR training were demonstrated throughout the event. The event, produced by the VR/AR Association, showcased a solid representation from local Vancouver firms, validating Vancouver’s status as the leading visual effects and animation cluster in the world, a growing presence in the broader XR arena.

I produced and moderated a packed house for the ‘Expert Storytelling in XR’ panel on Day 2 of the event, November 2nd, featuring Srinivas Krishna, founder/CEO, GeogramMichael Owen, CEO, MediaCombo, and Amy Lou Abernethy, President, Creative Director, and Chief Learning Strategist at AMP Creative. Srinivas showed off his latest technology for virtual event production and promotion; Michael showed off his work in AR museum curation, and Amy Lou showed off AMP Creative’s work in VR empathy training.

Michael Owens, Srinivas Krishna, Amy Lou Abernethy, and Chris Pfaff, after the ‘Expert Storytelling in XR’ panel, November 2, 2019

Chris Pfaff, Srinivas Krishna, Michael Owen, and Amy Lou Abernethy, at the opening reception for the VR/AR Global Summit, October 31, 2019

Kris Kolo, executive director of VRARA, Chris Pfaff, and Michael Owen, at the opening reception for the VR/AR Global Summit, October 31, 2019

Chris Pfaff, Alan Smithson, and Michael Owen, at the opening reception for the VR/AR Global Summit, October 31, 2019

Alan Smithson discusses MetaVRse’s latest ed-tech work, while Sophia Loren looks on

Galit Ariel and Chris Pfaff, after Galit’s presentation, November 1, 2019

Group shot of attendees at the Vancouver Economic Commission’s VIP Dinner, at the Hawksworth Restaurant, November 1, 2019

VR/AR Association New York Chapter Celebrates 3 Years at RLAB

By • Posted & filed under Uncategorized

The third anniversary of the VR/AR Association (VRARA) New York chapter was a positive snapshot on the growth of the immersive/XR industry in the greater New York area in the past few years. The event was hosted on Tuesday evening, May 21st, at RLAB (https://www.rlab.nyc), the massive space that NYU and its academic and City of New York partners opened in late-November, 2018. RLAB hosts several companies, including members of its XR Beta program, and is being built out as a larger facility for immersive innovation, including volumetric capture space.

Dex Yee (left), from VRARA, watches as Jason T. Jaslow signs in the VRARA NY 3rd anniversary

Chris Pfaff, VRARA NY Chaper advisor, welcomes the crowd at RLAB

As VRARA has grown globally, so too has its New York chapter, and this mirrors the broader focus on the XR industry in New York, which embraces enterprise and consumer firms alike.

Banu Ozden in discussion with Janice Brown, manager, education and outreach at RLAB

Robin White Owen and Michael Owen, the first XR couple of Brooklyn, at Rlab

Unseen Media demos its soon-to-be-released narrative AR game

Gur Arie Bittan, from Mantis Vision, demos for Banu Ozden and Jeffrey Ginsberg

More than 50 guests attended the mixer event, which featured demos from XR Beta companies, as well as Mantis Vision (http://mantis-vision.com), and remarks by RLAB’s Alexis Seeley and VRARA New York chapter advisor Chris Pfaff. And, of course, numerous demos of mobile AR experiences were shown by VRARA members as well.

Robin White Owen and Michael Owen listen to Tim Meyer, from IBM’s IoT group

Alexis Seeley, director of education and opportunity programs at Rlab, welcomes the crowd

Mantis Vision’s mo-cap installation, and some of its forthcoming collaboration tools, were a major hit at the event. Unseen Media ((https://www.unseenmedia.io), a narrative AR game developer, demonstrated its soon-to-be-released game, while echoAR (https://www.echoar.xyz), and AR-focused CMS and CDN provider, and SIY (Speak it Yourself – https://www.siyvr.com), a VR-based language instruction firm, demonstrated their solutions as well.

Chris Pfaff and Gordon Meyer, one of the Top 5 AR influencers in the industry

Chris Pfaff and Kate Specter, from Toonpack, at Rlab

Alexis Seeley and Janice Brown, with Rlab, prior to the VRARA event