VR

Chris Pfaff moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ at Augmented World Exp

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Chris Pfaff moderated an expert panel, ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ at Augmented World Expo at the Santa Clara Convention Center, on June 2, 2023, with Scarlett Kim, from the Oregon Shakespeare Festival, and Kiira Benzing, from Doubleeye Studios.

You can watch the entire session at:

https://www.youtube.com/watch?v=QHwfARlXOBE&list=UULFutPI2lji_hFToXec7qOCFA&index=3

Chris Pfaff moderates ‘Large-Scale Streaming for the Metaverse: Building for a World of Active Virtual Participation’ at Streaming Media East 2023, Boston

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Chris Pfaff moderated a session, ‘Large-Scale Streaming for the Metaverse: Building for a World of Active Participation,’ at Streaming Media East 2023, on May 18, 2023 at the Westin Copley Place Hotel in Boston, that featured some of the leading immersive streaming pros, including Alan Bucaria, production manager for Media.Monks, Sean Gardner, head of video strategy and market development for AMD, and Joshua Johnson, senior director, solution architects, for EdgeNext.

AMD and Media.Monks had recently worked on a Post Malone Oculus VR project, ‘Post Malone’s Twelve Carat Toothache: a VR Experience,’ a virtual concert, and discussed the need for higher-resolution, low latency streaming for immersive experiences. The group also discussed the videogame industry’s work in large-scale virtual events – from Travis Scott’s Fortnite concert (27.7 milliion unique players, with 12.3 million concurrent users) to Sony PlayStation’s State of Play – and the increased use of Unreal Engine, Unity, and Lumberyard to enable creators to build their own worlds in 2D or 3D for large-scale audiences.

Check out the full session at:

https://www.youtube.com/watch?v=2CI0lfi2r60&list=PLcSb1s2U3uyBUDeDrnavJrQB9WrIEZgVg&t=134s

 

Sean Gardner, Chris Pfaff, Joshua Johnson, and Alan Bucaria after their Streaming Media East 2023 panel

Chris Pfaff delivers keynote at TV Technology’s tvtech summit – ‘Why You Should Care About the Metaverse’

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Tom Butts (left) and Chris Pfaff (right) at the virtual tvtech Summit – March 29, 2023

Chris Pfaff was the keynote speaker at TV Technology’s tvtech Summit, a virtual half-day event on March 29, 2023 that featured leaders in the production technology industry, in a conversation with TV Technology editor-in-chief Tom Butts. Titled ‘Why You Should Care About the Metaverse,’ the March 29th conversation dove into topics regarding persistent computing, VR and AR, and some definitional discussion over the course of 30 minutes.

You can watch the entire discussion at:

https://www.youtube.com/watch?v=lzk61rqUEhc&t=3s

Tom Butts wrote this preview (see below) in TV Technology, which was published on March 23, 2023.

 

Summit Preview: Explore the Metaverse with Chris Pfaff

Summit

On Wednesday, March 29, TV Tech will be holding its Spring TV Tech Summit, a series of keynote conversations, panel discussions and case studies covering the latest advances in Media and Entertainment tech.

Opening the summit, TV Tech Editor in Chief Tom Butts will talk with Chris Pfaff, founder of Chris Pfaff Tech/Media LLC, and a leading new media and technology producer and strategist on “Why You Should Care about the Metaverse.”

Chris’s 30+ year background in the industry makes him uniquely qualified to speak about this technology which (some would characterize) as “emerging” for more than a decade.

For those of us who think the metaverse is just another name for virtual reality, Chris is ready to debunk that trope.

“The metaverse is a shared decentralized digital space where you can meet, create and share a personalized experience,” he said. “But you can do that in  virtual reality and in other technologies as well. And I think that someday soon, perhaps not that many years from now we will have more projectable holograms that will reflect how people currently view the future of the metaverse.

“What makes the metaverse different from virtual reality is that it has to be immersive and it has to be persistent,” Chris added. “It has to have some community which may have some connections to what you experience in the physical world. It doesn’t have to be a simulacrum of what you do in the physical world where you are just ‘layering on.’”

Making the metaverse more immersive is key, not just to entertain us but to educate us as well, Chris says

“For example, if you were studying meteorology or cosmology and somebody was teaching you about the stratosphere and the ionosphere, using the metaverse to provide a more fully immersive kind of experience could really revolutionize the way we communicate and teach,” he added.

 

Chris Pfaff moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ in-person at Immerse Global Summit Miami

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Chris Pfaff moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ session, which opened Day 2 of the Immerse Global Summit Miami, produced by the VR AR Association, on Tuesday, December 6, 2022, with an all-star panel, featuring:

  • Alyssa Landry, Doubleeye Studios
  • Brandon Powers, BP Projects
  • Kiira Benzing, Doubleeye Studios
  • Sylvana Levy, Sylvana Levy & Co.

The session opened with a salsa entrance – to Marc Anthony’s ‘Valió la Pena’ – that got the crowd up and dancing.

Chris Pfaff produces/moderates the ‘Building Infrastructure for a Better Metaverse: How to Ensure Seamless VR and AR Experiences’ panel – at the VR AR Association Metaverse event – December 17, 2021

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Chris Pfaff produced and moderated the ‘Building Infrastructure for a Better Metaverse: How to Ensure Seamless VR and AR Experiences’ panel at the VR AR Association’s Metaverse Platforms & Avatars event, on December 17, 2021, with panelists including:

  • Cindy Mallory, emerging tech strategist, American Tech Services/chairman, New York Chapter, VR AR Association
  • Aaron Pulkka, producer, Pulkka Creative/co-chairman, Location-Based Entertainment Committee, VR AR Association
  • Marcin Klimek, CEO/co-founder, ExplodedView/chapter president, Poland, VR AR Association
  • Luis Bravo Martins, CMO, Kit-AR/former co-chapter president, Portugal, VR AR Association
  • Chris Pfaff, CEO, Chris Pfaff Tech Media LLC/co-chairman, Storytelling Committee, VR AR Association (moderator)

This session discussed the tools and methodologies necessary for more adaptive and readily integrated VR and AR experiences, across the enterprise, consumer, and industrial domains. Breakthrough design, including UX/UI and UE, as well as accessible WebXR and AR, were also discussed, as pathways to a more inclusive and seamless immersive future.

Cindy Mallory (upper row, left); Aaron Pulkka (upper row, right); Luis Bravo Martins (middle row, left); Chris Pfaff (middle row, right), and Marcin Klimek (bottom row)

Aaron Pulkka shows off recent work, Cryptostream

Aaron Pulkka discusses his work with Amber Labs

Marcin Klimek shows off a cat avatar

Luis Martins shows off some AR for industrial use

 

 

Chris Pfaff produces and moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at VR AR Global Summit Online, Europe – October 1, 2021

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Chris Pfaff produced and moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at the VR AR Global Summit Online, Europe, on Friday, October 1, 2021, with some of the leading producers of virtual theatre and dance:

 Lorne Svarc, CEO/artistic director, Technodramatists

– Kiira Benzing, director/producer, Double Eye Studios

– Brandon Powers, creative director/choreographer, Brandon Powers Projects

– Blair Russell, theatre producer, Blair Russell Productions/producer, Crux

This panel discussed the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that will continue to evolve as the COVID-19 pandemic rages.

The full panel can be viewed at: https://youtu.be/VctoD3e-qAc

Kiira Benzing (upper left); Brandon Powers (upper middle); Blair Russell (upper right); Lorne Svarc (lower left), Chris Pfaff (lower right)

Brandon Powers shows off virtual choreography

Kiira Benzing discusses her Virtual Repertory Theatre

Blair Russell shows off recent work

Lorne Svarc discusses Technodramatists’ work

Lorne Svarc shows off some of Technodramatists’ landmark ‘AliBi’ production

Chris Pfaff produces and moderates ‘Producing in XR: How to Navigate Challenges’ panel at VR AR Global Summit Online, Europe – September 29, 2021

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Chris Pfaff produced and moderated the ‘Producing in XR: How to Navigate Challenges’ panel at the VR AR Global Summit Online, Europe, on Wednesday, September 29, 2021, with some of the leading global producers of VR and AR content:

– Tupac Martir, founder, Satore Studio

– Michael Owen, co-founder/principal, MediaCombo

– Rafael Pavon, creative director, The Mill

The group discussed their experiences in overcoming production and distribution challenges in various VR and AR projects, including a recent NFT project by Tupac Martir.

You can view the entire panel at:

https://youtu.be/4Tg4S6ZA6Ak

Michael Owen shows some of his 360-degree documentary production of Lake Baikal

Rafael Pavon shows some of his amazing work on ‘Memoria,’ inside the La Garma cave in Spain

Tupac Martir shows off a VR NFT sculpture

Tupac Martir in action

Tupac Martir shows off ‘Dr. Crumb and the School of Disobedient Pets’

Michael Owen shows off recent work

Chris Pfaff produces, moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at VR AR Global Summit Online North America – June 3, 2021

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Chris Pfaff produced and moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ session at the VR AR Global Summit Online North America on June 3, 2021, featuring some of the leading producers of immersive theatre and dance, including: Kiira Benzing, from Double Eye StudiosBlair Russell, from CruxBrandon Powers, from Brandon Powers Projects, and Lorne Svarc, from Technodramatists.

You can view the entire session at:

https://www.youtube.com/watch?v=qQdKsKS3qnw

 

The panel discussed the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences.

Kiira Benzing (upper left); Brandon Powers (upper middle); Blair Russell (upper right); Lorne Svarc (lower left), Chris Pfaff (lower right)

Brandon Powers shows some of ‘Queer Skins’

Kiira Benzing shows off some of ‘Finding Pandora X’

Blair Russell demos new work

Lorne Svarc demos new work

Lorne Svarc shows some of ‘AliBi’

Blair Russell introduces a new virtual world

 

 

 

VR Theatre and VR Collaboration: Chris Pfaff moderates expert sessions at the 2nd VR AR Global Summit Online – October 1, 2020

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The second VR AR Global Summit Online swapped what would have been Vancouver as a destination for a truly global audience, this time mastering the Hopin platform to greater effect than its June inaugural online effort.

Chris Pfaff moderated two panels at the 2nd VR AR Global Summit Online. The first, ‘Producing in XR: How to Create Unique Stories for Immersive Audiences’ panel, featured Maciej Wisniewski, founder of 99 Cent Opera, Espii Proctor, principal/creative & technical director, Espii Studios, and Michael Owen, CEO of MediaCombo. Maciej showed off more features of his forthcoming Edelweiss, VR, Act 1 (EVR-1), the first blockchain music-driven game of its kind, while Espii discussed her wide range of multimedia performances and story worlds, including spatial sound design. Michael showed off some of his recent work, including a VR installation at the Pollock-Krasner House on Long Island, where he and his team recreated the artistic works and experience of the great artists Jackson Pollock and Lee Krasner.

 

‘Producing in XR’ originally streamed at 10:30 am EST on Thursday, October 1, 2020. You can view it at:

 

The second panel that Chris Pfaff moderated, Collaboration Tools in VR: Developing Virtual Creativity in the Age of Social Distancing,’ featured Kiira Benzing, producer/director of Double Eye Studios, and Jussi Havu, CEO of Glue. Kiira demonstrated her recent ‘Finding Pandora X’ Greek tragedy adapation, which had just been awarded ‘Best Immersive VR Experience’ at the Venice Film Festival 2020. Jussi showed off a new version of what is now the leading collaborative enterprise platform for VR meetings, and discussed Glue’s expansion of its virtual meeting and creativity technology.

 

‘Collaboration Tools in VR’ originally streamed at 11:15 am EST on Thursday, October 1, 2020. You can view it at:

 

Michael Owen shows off some of the impressive XR work that MediaCombo has produced for museums and cultural institutions

Maciej Wisniewski demonstrates the music-driven narrative structure of his VR blockchain game, ‘Edelweiss, VR 1’

Espii Proctor discusses virtual theatre production

Kiira Benzing demonstrates her ‘Finding Pandora X’ work

Jussi Havu demonstrates new features for the Glue collaborative VR platform

MediaKind introduces live immersive 360 production partnership with Tiledmedia and Focal Point VR

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MediaKind, the spin-off from Ericsson that has moved rapidly into the immersive production arena, announced a partnership for live immersive 360 production with Tiledmedia and Focal Point VR on June 17, 2020. Chris Pfaff moderated two live webinar sessions, entitled ‘Accelerating Immersive 360 Live Video in ‘The New Normal’ to announce the partnership (slightly different shows each time). The heavyweight line-up included MediaKind’s own Chris Wilson, director of market development, sports, from London; Rob Koenen, founder/chief business officer of Tiledmedia, from Rotterdam; Jonathan Newth, CEO of Focal Point VR, from Guildford, England, and Chris Pfaff joined from New York.

The sessions included detailed discussion and demos of 360-degree technology and how it enables:

* new interactive consumer experiences through simple, cost-effective and scalable 360-degree-as-a-service deployments

* service providers to connect with audiences and enable impactful, immersive experiences that cut close to ‘being there’

The sessions engaged in deep-dive discussion around live 360-degree content, exploring how it can transform the way in which viewers experience live events in ‘The New Normal.’ Discussion centered around how 360-degree video can be captured, produced, streamed and delivered to enable best-in-market quality for live VR streaming to existing headsets and mobile devices, at the lowest possible bitrates. Various real-life applications of the technology across live sports, theater productions, music events, and concerts were also discussed.

View Session 1 – ‘Accelerating Immersive 360 Live Video in ‘The New Normal’ – June 17th – Session 1 at 10:30 am EST

 

View Session 2 – ‘Accelerating Immersive 360 Live Video in ‘The New Normal’ – June 17th at 2:30 pm EST

 

 

Intro screen (left) and promo post (right) for the ‘Accelerating Immersive 360 Live Video in ‘The New Normal’ webinar

Chris Wilson (second from left), MediaKind, discusses the MediaKind partnership with Tiledmedia and Focal Point VR

Jonathan Newth (upper row, center), shows off a camera rig that Focal Point VR uses for 360 capture

Rob Koenen (lower left) discusses Tiledmedia’s approach to immersive production, while holding up an Oculus Go headset

MediaKind’s VP marketing and communications, Lisa Aussieker (lower right) wraps Session 2