Sync

Advertising Week New York: Producers Guild of America New Media Council East panel on branded entertainment was so hot…they had to call the NY Fire Department!

By • Posted & filed under Uncategorized

Last night, I hosted/moderated/produced a panel on branded entertainment, ‘Gaming the System: Branded Entertainment for Producers,’ at The New School that was super-hot, for two reasons. First, the session occurred during Advertising Week New York, and included a veritable all-star roster of panelists, including Ian Schafer, founder/CEO of agency Deep Focus, and founder of its recently-formed branded content studio, DFx; Will Misselbrook, head of branded entertainment Condé Nast Entertainment; Colas Overkott, CEO of multi-screen content and ad firm Sync; Luis de la Parra, senior vice president, partner solutions, Univision; Andy Oakes, managing director of the UK’s leading marketing publication, The Drum, and Warren Weideman, CEO, First Look Productions LLC.

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Ian Schafer; Will Misselbrook; Andy Oakes; Colas Overkott; Warren Weideman, and Luis de la Parra.

 

Second, the event’s content and discussions got so hot that the NY Fire Department was called in. Yes, just as the panel discussion started, a fire alarm sounded, followed by a slightly panicked intercom message from “The Fire Captain,” beckoning us all to the street. So, an impromptu networking session, amongst 96 passionate industry professionals, convened on West 13th Street. Only in New York. Some might just call for a short networking break; they call in the fire engines with my events. That’s how we roll.

 

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NY Fire Department fire engine and firefighters arrive at the scene, 55 West 13th Street (note: a server in a 4th-floor rack overheated, and set off a temperature alarm. Yep – we were jes too darn hot…)

 

Ian Schafer showed a Ruffles case study on brand engagement, and discussed his views on the shortage of good content, saying that distribution has exploded, with new platforms every week, but great content has become more of a premium. Ian founded DFx to “take back” the production control of branded entertainment.

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Ian Schafer, founder/CEO of Deep Focus and DFx, discusses the new branded entertainment production paradigm

Luis de la Parra showed how T-Mobile and Univision have partnered on a Youth Awards program with a Miami event that now includes multiple platforms, and creates strong brand extensions.

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Luis de la Parra presents the Univision-T-Mobile branded entertainment case study

 

Colas Overkott showed Sync’s revolutionary Sync2Ad product, which has enabled – for the first time – synched TV-mobile ad units for brands including Samsung, Dunlop, and Air France, among others.

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Colas Overkott demonstrates Sync’s Sync2Ad product

Warren Weideman discussed the “Top 10 Things Not to Do in Branded Entertainment,” and gave great historic examples of brand integration into films. His new show on CBS, ‘The Inspectors,’ produced with Litton Entertainment, looks at postal inspectors, and includes U.S. Postal Service participation.

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Warren Weideman discusses the “Top 10 Things Not to Do in Branded Entertainment”

Will Misselbrook discussed his work with luxury brand Coach, and how he essentially led branded entertainment for a company that had not developed a solid branded entertainment play. Andy Oakes discussed the differences between U.S. and UK audiences and regulators with branded entertainment, noting that the tradition of non-commercial television had limited the scope of branded entertainment, but cited the Branded Content Marketing Association (BCMA) as one of the groups leading the growth of branded entertainment in the UK.

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Will Misselbrook, head of branded entertainment for Condé Nast Entertainment, with Andy Oakes, managing director, The Drum

 

The value of branded entertainment with jaded audiences, including millennials less susceptible to traditional advertising, led to discussion of storytelling for brands. The discussion, in a room full of producers, led to numerous conversations about platform-specific stories, whether on Snapchat or YouTube, that have now created a hunger for content that is instantly shareable.

 

The evening was significant for myself and for the guild. It was almost 10 years to the day that the PGA-New School relationship was formalized (for the record, we did an event on podcasting that featured the likes of Robert Spier, from NPR and Peter Rojas). Sponsored by the Media Studies program at The New School, our PGA New Media Council East salon series has included a number of venues (including The Core Club; the 57th Street Screening Room), but our relationship with The New School is special. And enduring.

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Paul Hardart, Director of the Media Management Program at The New School, welcomes the audience.

 

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Colas Overkott; Chris Pfaff; Luis de la Parra; Warren Weideman; Andy Oakes, and Ian Schafer after the PGA New Media Council East panel on branded entertainment, at The New School, 09.30.15

Producers Guild of America New Media Council East panel: ‘Gaming the System: Branded Entertainment for Producers’ – Wednesday, September 30th, 7:00-9:00 pm at The New School’s Lang Auditorium

By • Posted & filed under Announcements, News and Press Releases

Join me and six branded entertainment luminaries at my PGA New Media Council East mega-panel during Advertising Week New York, ‘Gaming the System: Branded Entertainment for Producers’ on Wednesday, September 30th, from 7:00-9:00 pm, at The New School’s Lang Auditorium, 55 West 13th Street (between 5th and 6th Avenues), 2nd floor.

In addition to great networking, food & drink, and a gathering of the new media tribes, the following presenters will appear:

  • Ian Schafer, chairman, US CEO and founder, Deep Focus
  • Warren Weideman, founder, First Look Productions LLC
  • Luis de la Parra, senior vice president, partner solutions, Univision
  • Colas Overkott, CEO, Sync
  • Will Misselbrook, head of branded entertainment, Condé Nast Entertainment
  • Andy Oakes, managing director, The Drum

You can RSVP at:

http://www.producersguild.org/events/Sessions.aspx?id=688263

 

I hope to see you on Wednesday, September 30th during Advertising Week New York for this event.

 

 

Synched TV-Mobile Ads Are Coming to a Device On You!

By • Posted & filed under News and Press Releases

As more TV is delivered over IP networks, and as more mobile viewing takes place, the synched TV-mobile experience will soon become a more enriched unit for advertisers and a fun – yes, you heard that word! – way for consumers to enjoy ads. Again.

Approximately 84% of TV viewers are dual-screeners (according to Mary Meeker KPCB Internet Trends 2014), and that figure jumped 200% since the 2012 London Olympics. More significantly, those dual-screen viewers are spending 50% of their viewing time using a second device (Millward Brown Abreaction, ‘Marketing in a Multiscreen World, 2014). During ad breaks, 67% of the audience shifts to mobile (United Internet Media, 2014).

As contextual content – user-aware; location-aware content served to individuals – increases, the synched ad solution market will rise. Solutions from the EU 2nd screen market have, so far, led the way. Paris-based Sync (a spin-off from Visiware) conducted the first such unit placement during the half-time of the 2014 FIFA World Cup Final. The perfectly synched spot, a rich animated interactive ad unit for smartphones and tablets in the app of L’Equipe (France’s top sports app, with more than 9 million downloads), highlighted the precision of Gillette razors, and included a contextual game, asking users to guess the precision of the shots during the first half, and instantly provided users with the live result. The unit, created by Sync’s patented Sync2Ad unit, which was developed by the Visiware studio, bridged the gap between TV And mobile advertising, between the brand and individual consumers. More than half of the top 20 French apps currently have installed the Sync2Ad SDK, and Sync is actively signing partnerships for Sync2Ad in other countries. The new ad format creates unique additional high-value inventory for publishers, and can be used for their own promotional purposes.

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In-app advertising is far more likely to gain the attention of viewers, who are well used to blocking ads on their desktop browsers. What will likely happen is an understanding of how gamification can reward the synched ad viewer. When Yahoo! streams the NFL game between the Buffalo Bills and the Jacksonville Jaguars from London on October 25th, the worlds of TV and mobile will undoubtedly collide. It will be interesting to see how Yahoo! and its ad agency and ad network partners view this experience. And, yes, how the NFL – no stranger to the 2nd screen world – sees the synched ad experience. So far, the U.S. market has seen small steps toward synched TV-mobile ads. Xaxis launched an attempt in this field in the spring of 2014, and NBC has made in-roads with Never.no, a Norwegian 2nd screen solutions provider. But, overall, the mobile ad shift has not lived in the synched universe.

 

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The hurdles overcome with user privacy surrounding Automatic Content Recognition (ACR) has hampered some of the progress in this arena. Also, critical mass is an issue for app publishers. Meaning, unless there is a solid audience using apps while TV spots are aired, or with devices that have apps live or open, the opportunity may be lost. This is where gamification lends itself to the experience. A synched spot needs to have true bi-directionality to really enhance the experience, where users could, in a game construct, lead to new levels of play or engagement. This is nothing that the SMS marketing world has not known for years, and has done with great success in the participatory TV genre that has included ‘American Idol,’ ‘America’s Got Talent,’ and other war horse shows that have, literally, taught the U.S. population to text.

TV as we know, and the ad units that support it, need to change just as live TV has changed radically in the past decade. When on-demand streamers such as Hulu, Amazon, and Netflix figure out how to engage viewers with synched spots, the arena will expand dramatically. And, one can only hope, create more fun for TV viewers.

Click on, people. Click on.